Frequently Asked Questions
What grade levels is Cup Conquest designed for?
Cup Conquest is designed primarily for middle school students. It can be adapted for upper elementary, high school, robotics clubs, STEM camps, and after-school programs.
Do students need robotics experience?
No prior experience is necessary. The game accommodates newcomers while offering sufficient complexity for experienced students, with difficulty adjustable based on available time, robotics platform, and student skill level.
What robotics platform does Cup Conquest use?
The program works with multiple platforms. Teachers can use their existing robots and systems as long as they move, interact with cups, and complete game objectives. Robots and robot-building kits are not included.
Do I need a 3D printer?
No. Materials can be DIY classroom items, 3D-printed components, or ready-made pieces. Teacher resources help you select the setup that fits your classroom.
How long does Cup Conquest take to run?
Duration is flexible — it works as a one-day tournament, a week-long STEM challenge, a robotics club competition, or a longer engineering project.
How many students can participate?
Student numbers adjust based on team structure, classroom size, available robots, field space, and tournament duration.
Can Cup Conquest be used for a STEM camp?
Yes. Multi-day formats allow for design, building, testing, improvement, and competition phases.
Is there defense or robot-to-robot contact?
No. Cup Conquest is designed without defense or direct robot-to-robot contact, emphasizing engineering and reducing damage risk.
Is the online Scorekeeper required?
No. Printable score sheets are available as an alternative, though Scorekeeper access may come with your teacher resources.
Am I required to buy the physical kit?
No. Physical kits are optional, with flexible material sourcing options (DIY, 3D-printed, or ready-made).
What is included in the teacher resources?
The manual, student cheat sheet, implementation guide, inspection sheets, engineering notebook template, tournament formats, printable materials, bracket organizers, awards, and Scorekeeper instructions.
Can I modify Cup Conquest for my classroom?
Yes. The goal is to make Cup Conquest flexible enough to support different schedules, materials, student experience levels, and robotics platforms.
Can students compete individually?
The design emphasizes teams for collaboration, though individual adaptation is possible.
Can Cup Conquest be used as a final project?
Yes — it works well for robotics, engineering, coding, design thinking, or STEM classes, with documentation and tournament components built in.
How do I get started?
Review How It Works, explore Teacher Resources, select a setup option, prepare materials, organize teams, and decide on a format — short challenge, tournament, or extended project.